Blizzard about 15 years of warcraft: part 3

By: Magicdemon71

I was thinking a little bit about the personal moments and the storyline in the Warcraft universe has been something that’s been really captivating, whether it’s the Illidan quest line... like, Warcraft III for me was just awesome and my brother was a really big Warcraft fan and... when he was 31 he was diagnosed with cancer. He, basically, he would sit at home and he’d be doing his thing, but then he’d play WoW when it first came out and he’d always be bugging me, you I was always a little too busy at work, but he would play WoW and he’s like: “Hey, have you checked out this?” and he would just geek up on everything WoW related. And he had a couple kids and he enjoyed sitting down and playing with them as well. When he died...I guess it was about two years ago...I remember I was sitting out by my pool and I banged off a quick email to the guys on Team 2 just basically said “Hey, the storyline in the Warcraft universe has always been awesome, is there any way we can maybe do something for my brother?” It was kind of crazy, Metzen got wind of it and he had gone to my brother’s funeral with me, which I thought was awesome, and he wrote back and said “Well, we can approach this a couple of different ways..

we can make him part of the main story line for Lich King or we could do a really epic quest.” And he found this way, actually I forget who did the writing behind it, I know that Metzen really gave a lot of direction because I remember the e-mail where he, basically, described the quest line and his vision for the quest line. It was wild because he was able to take my brother’s struggle for about 4 or 5 years and represent it in this fantasy universe. And just reading it...just going through and actually reading what Metzen had paraphrased of what had gone on was pretty amazing. And then I sat down and I shared it with my Dad... and my Dad, he didn’t really...he didn’t know how to react. He was obviously moved by it. But he’s not Mr. Emotional Dude.

So the first time that I saw the storyline in game... my hat goes off to the creative department here, the writing abilities and the guys on Team 2... and what’s wild is I actually had the crew here put together the DVD montage of that storyline and I gave that to my parents...and my Mom, she kind of refuses to watch it, just because it’s too much for her, I think. My Dad, I guess he snuck out with a little portable DVD player and he had to watch it in private in a car.

And I ended up taking a copy of it as well...and buried that along with some of his personal belongings up in the Arctic Circle... So I would say that, without question, one of the most personal moments for me is that Bridenbrad quest line. Every once in a while I Google the quest line and there’s dudes who are like, you know they are actually checking out the lore behind the various quest lines that are out there. And I Google Bridenbrad and it’s actually kind of cool because there are these guys who are like” Oh my God, this quest line is awesome! and they don’t get it, but then some other people, I guess the guys on the RP servers fully geek out on it and they are like “Hey, I was rooting through the manual and there’s a line in the manual that’s talking about how... I basically did a dedication in the manual for Brad and then they Google his name and they found out that he had died and basically they put two and two together. They go through and they review the kind of cancer that he had and it’s just kind of crazy because is sort of a way to immortalize him...I don’t know it was...it was good stuff. I mean, I guess, on the lighter side of things, that’s just cool. I’ve gotten some his friends that have e-mailed me that play WoW and they’re just like: “Dude, that was epic. That was a thing you needed to do for Brad. Well, it kind of has a two-parter here, so, back in '94, early '95, after we shipped Warcraft I, we went to the Consumer Electronic Show, this was before the big E3's and whatnot, and we had a ten by ten booth showing Warcraft I, and we had a little...like a thirty-seven inch monitor that was showing the cinematic and it was initially, we were really scared....

Blizzard about 15 years of warcraft: part 3

weren't sure if people were going to like this or not, you know a couple of people showed up...it turned into five people....turned to ten and then it was a small crowd out there. At that moment we were like, kinda beside ourselves, because this was a Consumer Electronic Show... a lot of other game companies here, small game studios and we had this nice crowd looking at our cinematic, Comparing that to our first Blizzcon and to think we had a small crowd out in front of our ten by ten booth and next we are at the Anaheim Convention Center and we have ten thousand people of our best and brightest fans out there. That's probably the moment that really stood out to me as the most because it was a comparing that first moment to where we first went to that CES, to where we came ten years later which was probably my biggest moment.

So it's actually more recent, recent I should say... World of Warcraft the original, it was with the group of guys at work and we raided Onyxia for the first time and just the experience of .... you know, we worked on this dragon, we worked on the zone, we knew everything about it. But the actual experience of being in there as a player with all the guys on the team.... It was just awesome. I mean, it was the most exhilarating experience I've had in any of our games, to kind of look at it not from a developer's side, but now we are on the gamer's side, we are on the player's side we got to be one of them. And we actually...obviously we didn't take her down on the first, second or even third attempt, but when we finally did... There were cheers throughout the office, we were all so excited, and the thing is, the players had all actually done it before we had, but for us it was the first achievement internally.

For us to do...so that was probably my biggest.

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