The Division | 15 Beginner Tips for Starting off in the Division for PS4, Xbox One, and PC
Hey what's up guys its Deathstalker Synchrohere with another Division video. This one I'll be going over beginner tips for all thosestarting off in the game or just about to buy the game. Once again I'll say these arebeginner tips so if you've played a lot of the game you will know these. If you havenot played the game and you do know this then and you do know these. That's damned amazing.Honestly. Number one, Dark Zone RankingEvery one has probably already realized that the Dark Zone has a different level or rankthan the rest of the game.
But some are still mistaken by EXP gains. So let me be very clear.When you're in the Dark Zone, all that experience that your earning is only applied to yourDark Zone rank. The same goes for your XP bonuses. There are actually two differenttypes of XP bonuses. There is the Experience bonus and then the Dark Zone experience bonus.Both can be found in the character screen.
Number two, Gathering JunkThis one is pretty common for RPG games. Simply put, pick up everything enemies drop. Justbecause the weapons and gear the enemies are dropping aren't an upgrade from you currentitems doesn't make it useless.
You can mark all the gear and weapons in your backpackand then bulk deconstruct or sell them to get either some well needed money or craftingmaterials. Trust me on this one, you will need lots of crafting materials after you'vehit level 30. Number three, Multiple Ways to Use SkillIt certainly isn't a shock that the are multiple ways to deploy skills. You can fire them,place them, toss them, or even use them on yourself. The trick is the effectiveness ofthe deployment. Placing dragonbreathe turrets behind cover rather than in top, tossing aincendiary seeker mine directly on to enemies, or even firing the first aid at the groundto heal multiple teammates are some examples.
So put some thought into your deployment ofskills. All placement methods can be viewed by scrolling down on the individual skill. Number four, Help those in NeedWhile it may be the end of the world, you shouldn't be stingy with those energy bars.While you're traveling around the city random civilians will approach you in need of certainconsumables. While this is certainly up to you, I would suggest offering them the itemas 9/10 times you'll be rewarded with a cosmetic item.As for the consumables, you're likely to find another one quickly in your travels. Number five, Security Wing EXP boostOne of the things highest on your priorities list is to upgrade the security wing.
So assoon as your capable complete the first Security mission as this will grant you a perk thatincreases EXP gains by 10%. Security missions are the ones highlighted on your map witha blue shield. Once you've completed the mission head back to the base of Operations and upgradethe Situation Room to unlock the perk. It's automatically applied and always active sothat's all you need to do.
Number six, Missions on HardDespite even my expectations, completing Hard missions will not reward you with more EXPthan completing that same mission on the normal difficulty. The only difference between thetwo difficulties other than an obvious increase in difficulty is the rewards earned. Playingmissions on higher difficulties will scale the enemies and reward you with better weaponsand gear. Not EXP. Number seven, Side MissionsAs I just said, higher difficulty missions don't reward you with more EXP. But if you'rethe kind looking for tons of EXP fast, side missions are the way to go. Or perhaps you'rein need of blueprints? Guess what rewards you with these? Helldives. I mean side missions.Side missions aren't your usual mindless entities just to distract you.
I mean they still arebut these are actually some of the most rewards activities in the game. While they won't comeclose to the amount of EXP earned from completing a story mission they are much faster to completewhich leads to you leveling faster. Then for each one completed you're rewardedwith a blueprint. When you complete all in a named area you'll receive another blueprint,some additional EXP for returning to the safehouse in that area, and an additional side missiontasking you with traveling to the next safehouse. Something you're going to do anyway, but bydoing it this way you're rewarded again with EXP. Number eight, Dark Zone ScalesAnother thing you want to keep in mind is that the Dark Zone will scale with your level.Not your Dark Zone rank but you're agent's actual level. This includes both NPCs andother players. For example, the first player level bracket is 1-14.
Therefor, the onlyplayers I come across in the Dark Zone are between the levels of 1 and 14. As for theenemies, they're a minimum of level 10 in DZ01 but as you go higher up they can climbto a maximum of level 30 in DZ06. You'll also noticed that the Dark Zone vendors also adjusttheir stock according your level. As your agent levels up the stock in each shop becomesbetter and better but also requires a high Dark Zone rank.Keep this in mind when you're planning to play with your friends. If they are in a differentplayer bracket you will not be able to play with them.
This information can also be foundon the map when hovering the cursor over the Dark Zones and is located in the top rightcorner of the screen as well as when your entering the Dark Zone. Number nine, Mods DO effect your DPSIt's easy to be focused on the small bonuses like 30% magazine size and increases in headshotdamage. But you should also watch your DPS.
You could be also be decreasing it. For example,trading an increase in rate of fire for higher damage may actually offer less DPS than youthink. Marginal drops are fine so long as they offer a more effective bonus like increasingoptimal range or critical hit chance but keep an eye on stats like DPS and reload speed. Number ten, Categorizing DamageSpeaking of DPS, don't be mistaken by a weapon saying it has higher or lower damage thanyour current weapon. For example, marksman rifles and shotguns have some of the highestdamage in game. So there's no way a LMG of equivalent level would come close to its damage.Therefore, you should compare Weapons by their classes. SMGs with SMGs, assault rifles withassault rifles, and shotguns with shotguns. Number eleven, The First Aid skillAs one of the first skills you'll unlock the first aid is one of the best.
Medkits arelimited and the max you can currently carry is five. On a difficult mission or if you'reunfortunate enough you can go through these quickly. Which is precisely why a self healingability only limited by a cooldown is a great asset to have. Just don't make a crutch outof it. Number twelve, Combine Crafting MaterialsIt isn't difficult to stock up on the various crafting materials. But as your charactergrows you'll need less and less of the lower quality materials. As you gain more specializedor blue gear and weapons start coverting all those greens materials to blue.This can easily be done at the crafting station found in the base of operations. Select thelast set of blueprints on the list and start converting.Now once you've progressed to level 30 and acquired high end blueprints I would suggestturning some but not all of those blue materials into golds.
The reason I don't say covertthem all is because you may need them for a future blueprints. For example, superiorblueprints still use blue materials. What tend to do is set a minimum amount of bluecrafting materials like 50 electronics. Anything more than that I convert to gold electronics. Number thirteen, RecalibratingA quick recalibration can turn a good backpack into a great backpack.
Recalibrating allowsyou to reroll a certain attribute on a piece of gear. Not weapons. Like changing a turretduration boost into a seeker mine damage boost. This gives you the ability to retool a certaingear item more towards certain builds.
Note that once you've rerolled an attribute ona item you can't reroll any others on that same item.The only price you pay is in credits. With the exception of high end gear which willcost you Phoenix credits. Number fourteen, Don't forget your consumablesEven knowing so I can't tell how many times I forget about these battle altering items.Water, incendiary ammo and exploding ammo each can make short work of a named eliteenemy. So don't forget to use them and make sure to stay fully stocked by opening thevarious bags you find scattered around the city. Number fifteen, Unlock SafehousesWhile you're going around blowing up Cleaners and saving the city, don't forget to takea moment to unlock the safehouses along the way. In fact, as you expand into each zonethis should be the first thing you do.
Safehouses also serve as fast travel locations. Havingthem unlocked will save you a lots of time when traveling.
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